2009/DEC/02
Irma Lindt
Researcher and project manager
at Deutsche Post DHL
www.dhl-innovation.de
Contact 

irma.lindtgmx.de, www.xing.com/profile/Irma_Lindt

Background 

Since 2008 Researcher and project manager at Deutsche Post DHL, department Technology & Innovation Management, www.dhl-innovation.de

2005 - 2009 Doctorate at the University of Koblenz www.uni-koblenz-landau.de, Computer Science Faculty, Institute for Computational Visualistics, Germany, supervisor Prof. Dr. Stefan Müller

2002 - 2008 Research associate at Fraunhofer FIT, department Collaborative Virtual and Augmented Environments (CVAE) www.fit.fraunhofer.de/gebiete/mixed-reality

2001 - 2002 Studies in Computer Science, Eastern Michigan University www.emich.edu, US, graduated as Master of Science in Computer Science (MSc CS)

2000 - 2001 Studies in Computer Science, with a major in multimedia, University of Applied Sciences Karlsruhe www.fh-karlsruhe.de, Germany, graduated as Master of Science in Computer Science (MSc CS)

1996 - 2000 Studies in "Medien und Informationswesen" (media and information technology), University of Applied Sciences Offenburg, www.fh-offenburg.de, Germany, gratuated as Dipl.-Ing. (FH)

Research interests 

2D and 3D interaction, mobile and location-based applications

Publications 

[Lindt 09] Lindt, I.: Adaptive 3D User Interfaces. Verlag Dr. Hut, ISBN 3868530010, 2009.

[Broll 08] Broll, W., I. Lindt, I. Herbst, J. Ohlenburg, A. Braun und R. Wetzel: Towards Next-Gen Mobile AR Games. In Computer Graphics and Applications 28(4): 40-48, 2008.

[Ghellal 08] Sabiha Ghellal and Irma Lindt (2007), Interactive movie elements in a pervasive game. In Personal and Ubiquitous Computing 12(4): 307-315, Springer London, 2008. www.springerlink.com

[Lindt 07c] Irma Lindt (2007), Epidemic Menace - Playing across different gaming interfaces. In Friedrich von Borries, Steffen P. Walz, and Matthias Böttger (eds.), Space Time Play, On the Synergy Between Computer Games, Architecture, and Urbanism, Birkhäuser Publishing, Basel Boston Berlin, 2007. www.spacetimeplay.org

[Flintham 07] Martin Flintham, Keir Smith, Steve Benford, Mauricio Capra, Jon Green, Chris Greenhalgh, Michael Wright, Matt Adams, Nick Tandavanitj, Ju Row Farr, and Irma Lindt. Day of the Figurines: A Slow Narrative-Driven Game for Mobile Phones Using Text Messaging. 4th International Symposium on Pervasive Gaming Applications (PerGames 2007), June 11 - 12, Salzburg, Austria, 2007.

[Fischer 07] Joel Fischer, Irma Lindt, and Jaakko Stenros. Evaluation of Crossmedia Gaming Experiences in Epidemic Menace. 4th International Symposium on Pervasive Gaming Applications (PerGames 2007), June 11 - 12, Salzburg, Austria, 2007.

[Lindt 07b] Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, and Sabiha Ghellal. A Report on the Crossmedia Game Epidemic Menace. ACM Computers in Entertainment (CIE) volume 5, issue 1 (Jan. 2007), 2007.

[Wittkaemper 07] Michael Wittkaemper, Irma Lindt, Wolfgang Broll, Jan Ohlenburg, Jan Herling, and Sabiha Ghellal. Exploring Augmented Live Video Streams for Remote Participation, Experience Report, Conference on Human Factors in Computing Systems (CHI 2007), April 28 – May 3, San Jose, USA, 2007.

[Lindt 07a] Irma Lindt. A model for 3D user interfaces based on interaction tasks (Poster). IEEE Symposium on 3D User Interfaces 2007 (3DUI 2007), Charlotte, North Carolina, USA, 2007.

[Ohlenburg 07] Jan Ohlenburg, Wolfgang Broll, and Irma Lindt. DEVAL – A Device Abstraction Layer for VR/AR. 12th International Conference on Human-Computer Interaction (HCI 2007), Beijing, China, 2007.

[Lindt 06] Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Wolfgang Prinz, and Sabiha Ghellal. Combining Multiple Gaming Interfaces in Epidemic Menace, Experience Report, Conference on Human Factors in Computing Systems (CHI 2006), pp. 213-218, Montréal, Québec, Canada, 2006.

[Broll 06a] Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris Herbst, and Anne-Kathrin Braun. Meeting Technology Challenges of Pervasive Augmented Reality Games. 5th Workshop on Network & System Support for Games (NetGames 2006), 2006.

[Broll 06b] Wolfgang Broll, Irma Lindt, and Michael Wittkaemper. Mixed Reality User Interface Description Language (poster). In Virtual/Augmented/Mixed Environments at SIGGRAPH’06, 2006.

[Figueroa 06a] Pablo Figueroa, Raimund Dachselt, and Irma Lindt. A Uniform Specification of Mixed Reality Interface Components (poster), Proceedings of the IEEE Virtual Reality Conference 2006 (VR 2006), Alexandria, Virginia, USA, pp. 289-290, 2006.

[Figueroa 06b] Pablo Figueroa, Raimund Dachselt, and Irma Lindt. A Conceptual Model and Specification Language for Mixed Reality Interface Components. Proceedings of the Workshop "Specification of Mixed Reality User Interfaces: Approaches, Languages, Standardization" at IEEE Virtual Reality 2006, Alexandria, Virginia, USA, pp. 4-11, 2006.

[Ghellal 06] Sabiha Ghellal, Irma Lindt, Uta Pankoke-Babatz, Wolfgang Broll, and Wolfgang Prinz. Exploring Mixed Reality Gaming Interfaces. eChallenges conference (e-2006), October 25-27, Barcelona, Spain, 2006.

[Nonotny 06] Tom Novotny, Irma Lindt, and Wolfgang Broll. A Multi-modal Table-Top 3D Modeling Tool in Augmented Environments. 12th Eurographics Symposium on Virtual Environments (EGVE 2006), Lisbon, Portugal, 2006.

[Ohlenburg 06] Jan Ohlenburg, Irma Lindt and Uta Pankoke-Babatz. Report about the Crossmedia Game Epidemic Menace. 3rd International Workshop on Pervasive Gaming Applications (PerGames 2006), Dublin, Ireland, 2005.

[Pankoke-Babatz 06] Uta Pankoke-Babatz, Irma Lindt, Jan Ohlenburg, and Sabiha Ghellal. Crossmediales Spielen in Epidemic Menace. In A. M. Heinecke, H. Paul: Mensch & Computer 2006: Mensch und Computer im StrukturWandel. München, Oldenbourg Verlag, 2006.

[Lindt 05a] Irma Lindt. Exchangeability of 3D Interaction Techniques. IEEE Workshop on New Directions in 3D User Interfaces, pages 93–94. Shaker Verlag, 2005.

[Lindt 05b] Irma Lindt, Jan Ohlenburg, Uta Pankoke-Babatz, Sabiha Ghellal, Leif Oppermann, and Matt Adams. Designing Cross Media Games. 2nd International Workshop on Pervasive Gaming Applications (PerGames 2005), Munich, Germany, 2005.

[Broll 05a] Wolfgang Broll, Irma Lindt, Jan Ohlenburg, Iris Herbst, Michael Wittkmper and Tom Novotny. An Infrastructure for Realizing Custom–Tailored Augmented Reality User Interfaces. IEEE Transactions on Visualization and Computer Graphics (TVCG), November/December, 11(6):722–733, 2005.

[Broll 05b] W. Broll, I. Lindt, J. Ohlenburg, A. Linder. A Framework for Realizing Multi-Modal VR and AR User Interfaces, Universal Access in Human Computer Interaction, HCI International, Las Vegas, 2005.

[Lindt 04a] Irma Lindt, Wolfgang Broll. NetAttack - First Steps towards Pervasive Gaming. In: ERCIM News, no. 57, 2004.

[Lindt 04b] Irma Lindt and Leonie Schaefer. Challenges and Opportunities in the area of Collaborative Augmented Reality Games. Workshop about Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing (Pervasive 2004). Vienna, Austria, 2004.

[Lindt 04c] Irma Lindt, Leonie Schäfer, and Dian Tan. Herausforderungen bei der Gestaltung von Pervasive Games. GI Jahrestagung (1) 2004: 177-181, 2004.

[Broll 04] Wolfgang Broll, Stefan Gruenvogel, Iris Herbst, Irma Lindt, Martin Maerker, Jan Ohlenburg, and Michael Wittkaemper. Interactive Props and Choreography Planning with the Mixed Reality Stage, International Conference on Entertainement Computing (ICEC 2004), M. Rauterberg (Ed.), pp. 185–192, Springer Publishing, Berlin, 2004.

[Moeslund 04] Thomas B. Moeslund, Moritz Stoerring, Yong Liu, Wolfgang Broll, Irma Lindt, Chunrong Yuan, and Michael Wittkaemper. Towards Natural, Intuitive and Non-intrusive HCI Devices for Roundtable Meetings. Workshop on Multi-User and Ubiquitous User Interfaces (MU3I). Funchal, Madeira, Portugal, 2004.

[Ohlenburg 04] Jan Ohlenburg, Iris Herbst, Irma Lindt, Thorsten Froehlich, and Wolfgang Broll. The Morgan Framework: Enabling Dynamic Multi-user AR and VR Projects, ACM Symposium on Virtual Reality Software and Technology (VRST 2004) pages 166–169, 2004.

[Lindt 03] Irma Lindt, Iris Herbst, and Martin Maercker. Interacting within the Mixed Reality Stage, First Research Workshop on Augmented Virtual Reality (AVIR 2003). University of Geneva, September 18-19, 2003.

Ongoing and previous research projects 

Mobile Services, www.dhl-innovation.de

IPerG (Integrated Project on Pervasive Gaming) iperg.sics.se, www.epidemic-menace.de

CATHI (Context-Adaptive THree-dimensional Interaction)

mqube (The Mixed Reality Stage) www.fit.fraunhofer.de/projects/mixed-reality/mqube_en.html

ARTHUR (Augmented Round Table) www.fit.fraunhofer.de/projects/mixed-reality/arthur_en.html

Teaching 

Laboratory Game Design and Development, winter semester 2007/08 at the Bonn Aachen International Center for Information Technology (B-IT) www.b-it-center.de

Seminar Ubiquitous User Interfaces, summer semester 2005 at the Bonn Aachen International Center for Information Technology (B-IT) www.b-it-center.de

Laboratory Cooperative Mixed Realities, summer semester 2004 at the Bonn Aachen International Center for Information Technology (B-IT) www.b-it-center.de

Seminar Virtual and Augmented Reality, winter semester 2003/04 at the University of Applied Sciences Offenburg www.fh-offenburg.de

Lecture CSCW and Mixed Reality, summer semester 2003 at the University of Applied Sciences Offenburg www.fh-offenburg.de

Supervised diploma theses 

Benutzerindividuelle Registrierung für Anwendungen der Erweiterten Realität – Uli Schrempp

Entwicklung einer modalitätsunabhängigen Beschreibungssprache für Benutzungsschnittstellen – Axel Linder

Eine multimodale 3D-Autorenumgebung für Anwendungen der Erweiterten Realität – Tom Novotny

 
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